Algorithm

βœ… : Available | πŸ”œ : Soon !

2D

Algorithm

Processing

Expression

Output

straight_skeleton

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Geometry

convexhull

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Geometry

difference

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Geometry

intersection

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Geometry

union

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Geometry

translate

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Geometry

triangulate_2dz

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πŸ”œ

Geometry

tessellate

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πŸ”œ

Geometry

force_lhr

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Geometry

force_rhr

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Geometry

minkowski_sum

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Geometry

offset_polygon

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Geometry

straight_skeleton_distance_in_m

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Geometry

approximate_medial_axis

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Geometry

line_sub_string

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Geometry

alpha_shapes

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Geometry

optimal_alpha_shapes

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Geometry

y_monotone_partition_2

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Geometry

approx_convex_partition_2

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Geometry

greene_approx_convex_partition_2

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Geometry

optimal_convex_partition_2

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Geometry

point_visibility

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Geometry

segment_visibility

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Geometry

intersects

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Bool

covers

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Bool

orientation

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int

3D

Algorithm

Processing

Expression

Type de RΓ©sultat

convexhull_3d

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πŸ”œ

Geometry

difference_3d

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Geometry

intersection_3d

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Geometry

extrude

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Geometry

union_3d

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Geometry

translate_3D

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Geometry

extrude_straight_skeleton

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Geometry

extrude_polygon_straight_skeleton

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Geometry

area_3d

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Float

intersects_3d

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πŸ”œ

Bool

covers_3d

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Bool